Source code for picraft.events

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# An alternate Python Minecraft library for the Rasperry-Pi
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"""
The events module defines the :class:`Events` class, which provides methods for
querying events in the Minecraft world, and :class:`BlockHitEvent` which is the
only event type currently supported.

.. note::

    All items in this module are available from the :mod:`picraft` namespace
    without having to import :mod:`picraft.events` directly.

The following items are defined in the module:


Events
======

.. autoclass:: Events
    :members:


BlockHitEvent
=============

.. autoclass:: BlockHitEvent(pos, face, player)
    :members:
"""

from __future__ import (
    unicode_literals,
    absolute_import,
    print_function,
    division,
    )
str = type('')


from collections import namedtuple

from .vector import Vector
from .player import Player


[docs]class BlockHitEvent(namedtuple('BlockHitEvent', ('pos', 'face', 'player'))): """ Event representing a block being hit by a player. This tuple derivative represents the event resulting from a player striking a block with their sword in the Minecraft world. Users will not normally need to construct instances of this class, rather they are constructed and returned by calls to :meth:`~Events.poll`. .. note:: Please note that the block hit event only registers when the player *right clicks* with the sword. For some reason, left clicks do not count. .. attribute:: pos A :class:`~picraft.vector.Vector` indicating the position of the block which was struck. .. attribute:: face A string indicating which side of the block was struck. This can be one of six values: 'x+', 'x-', 'y+', 'y-', 'z+', or 'z-'. The value indicates the axis, and direction along that axis, that the side faces: .. image:: block_faces.png .. attribute:: player A :class:`~picraft.player.Player` instance representing the player that hit the block. """ @classmethod def from_string(cls, connection, s): v, f, p = s.rsplit(',', 2) return cls(Vector.from_string(v), { 0: 'y-', 1: 'y+', 2: 'z-', 3: 'z+', 4: 'x-', 5: 'x+', }[int(f)], Player(connection, int(p))) def __repr__(self): return '<BlockHitEvent pos=%s face=%r player=%d>' % ( self.pos, self.face, self.player.player_id)
[docs]class Events(object): """ This class implements the :attr:`~picraft.world.World.events` attribute. """ def __init__(self, connection): self._connection = connection
[docs] def clear(self): """ Forget all pending events that have not yet been retrieved with :meth:`poll`. This method is used to clear the list of block-hit events that have occurred since the last call to :meth:`poll` with retrieving them. This is useful for ensuring that events subsequently retrieved definitely occurred *after* the call to :meth:`clear`. """ self._connection.send('events.clear()')
[docs] def poll(self): """ Return a list of all events that have occurred since the last call to :meth:`poll`. Currently the only type of event supported is the block-hit event represented by instances of :class:`BlockHitEvent`. For example:: >>> w = World() >>> w.events.poll() [<BlockHit pos=1,1,1 face="x+" player=1>, <BlockHit pos=1,1,1 face="x+" player=1>] """ events = self._connection.transact('events.block.hits()') if events: return [ BlockHitEvent.from_string(self._connection, event) for event in events.split('|') ] return []