# vim: set et sw=4 sts=4 fileencoding=utf-8:
#
# An alternate Python Minecraft library for the Rasperry-Pi
# Copyright (c) 2013-2015 Dave Jones <dave@waveform.org.uk>
#
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#
# * Redistributions of source code must retain the above copyright
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# * Redistributions in binary form must reproduce the above copyright
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"""
The events module defines the :class:`Events` class, which provides methods for
querying events in the Minecraft world, and :class:`BlockHitEvent` which is the
only event type currently supported.
.. note::
All items in this module are available from the :mod:`picraft` namespace
without having to import :mod:`picraft.events` directly.
The following items are defined in the module:
Events
======
.. autoclass:: Events
:members:
BlockHitEvent
=============
.. autoclass:: BlockHitEvent(pos, face, player)
:members:
"""
from __future__ import (
unicode_literals,
absolute_import,
print_function,
division,
)
str = type('')
from collections import namedtuple
from .vector import Vector
from .player import Player
[docs]class BlockHitEvent(namedtuple('BlockHitEvent', ('pos', 'face', 'player'))):
"""
Event representing a block being hit by a player.
This tuple derivative represents the event resulting from a player striking
a block with their sword in the Minecraft world. Users will not normally
need to construct instances of this class, rather they are constructed and
returned by calls to :meth:`~Events.poll`.
.. note::
Please note that the block hit event only registers when the player
*right clicks* with the sword. For some reason, left clicks do not
count.
.. attribute:: pos
A :class:`~picraft.vector.Vector` indicating the position of the block
which was struck.
.. attribute:: face
A string indicating which side of the block was struck. This can be one
of six values: 'x+', 'x-', 'y+', 'y-', 'z+', or 'z-'. The value
indicates the axis, and direction along that axis, that the side faces:
.. image:: block_faces.png
.. attribute:: player
A :class:`~picraft.player.Player` instance representing the player that
hit the block.
"""
@classmethod
def from_string(cls, connection, s):
v, f, p = s.rsplit(',', 2)
return cls(Vector.from_string(v), {
0: 'y-',
1: 'y+',
2: 'z-',
3: 'z+',
4: 'x-',
5: 'x+',
}[int(f)], Player(connection, int(p)))
def __repr__(self):
return '<BlockHitEvent pos=%s face=%r player=%d>' % (
self.pos, self.face, self.player.player_id)
[docs]class Events(object):
"""
This class implements the :attr:`~picraft.world.World.events` attribute.
"""
def __init__(self, connection):
self._connection = connection
[docs] def clear(self):
"""
Forget all pending events that have not yet been retrieved with
:meth:`poll`.
This method is used to clear the list of block-hit events that have
occurred since the last call to :meth:`poll` with retrieving them. This
is useful for ensuring that events subsequently retrieved definitely
occurred *after* the call to :meth:`clear`.
"""
self._connection.send('events.clear()')
[docs] def poll(self):
"""
Return a list of all events that have occurred since the last call to
:meth:`poll`. Currently the only type of event supported is the
block-hit event represented by instances of :class:`BlockHitEvent`.
For example::
>>> w = World()
>>> w.events.poll()
[<BlockHit pos=1,1,1 face="x+" player=1>,
<BlockHit pos=1,1,1 face="x+" player=1>]
"""
events = self._connection.transact('events.block.hits()')
if events:
return [
BlockHitEvent.from_string(self._connection, event)
for event in events.split('|')
]
return []